Students are introduced to innovative product design work & learning spaces focused on design factors such as aesthetics, format, geometric shape and form, perspective drawing, scale, proportion, and presentation techniques. This course incorporates Product Design & Invention - a cross curriculum collaboration between Art & Design, Physics, Product Design & Engineering. Students begin to use computers and tools as a medium/tool for design of project components such as: Designing, rendering, sketching, inventing, model making, CAD, 3D printing, 3d Modeling, manufacturing & product development.
This pathway exposes students to tools, machines, processes, and enables students to experience the process of translating an idea into a finished product. Class projects will include "real world" design projects from industry, guest speakers and industry field trips with possible internships, employment and college credit to generate cross curriculum education, as well as critical thinking across the board. Students will demonstrate language arts, mathematics, and scientific knowledge and skills required to pursue the full range of post-secondary and career opportunities by solving problems using critical thinking skills (analyze, synthesize, and evaluate). The students will work independently and in teams using creativity and innovation, and demonstrate use of concepts, strategies, and systems for obtaining and conveying ideas and information to enhance communication in the workplace by completing required training, education, and certification (i.e., Solidworks and AutoCAD) to prepare for employment in Product Design.
This course is academically challenging and involves substantial reading, research and writing of design proposals and use of math in building prototypes. Students use problem-solving with laboratory/ shop work by creating working prototypes of their products. Students use analytical thinking, as well as factual content to research, problem solve and create working products. Students verbally & visually present their product concepts to the class, and receive lectures from guest speakers and the instructor, and incorporate their learning to develop skills and cultivate interest in Product Design.
Students are introduced to innovative product design work & learning spaces focused on design factors such as aesthetics, format, geometric shape and form, perspective drawing, scale, proportion, and presentation techniques. This course incorporates Product Design & Invention - a cross curriculum collaboration between Art & Design, Physics, Product Design & Engineering. Students begin to use computers and tools as a medium/tool for design of project components such as: Designing, rendering, sketching, inventing, model making, CAD, 3D printing, 3d Modeling, manufacturing & product development.
This pathway exposes students to tools, machines, processes, and enables students to experience the process of translating an idea into a finished product. Class projects will include "real world" design projects from industry, guest speakers and industry field trips with possible internships, employment and college credit to generate cross curriculum education, as well as critical thinking across the board. Students will demonstrate language arts, mathematics, and scientific knowledge and skills required to pursue the full range of post-secondary and career opportunities by solving problems using critical thinking skills (analyze, synthesize, and evaluate). The students will work independently and in teams using creativity and innovation, and demonstrate use of concepts, strategies, and systems for obtaining and conveying ideas and information to enhance communication in the workplace by completing required training, education, and certification (i.e., Solidworks and AutoCAD) to prepare for employment in Product Design.
This course is academically challenging and involves substantial reading, research and writing of design proposals and use of math in building prototypes. Students use problem-solving with laboratory/ shop work by creating working prototypes of their products. Students use analytical thinking, as well as factual content to research, problem solve and create working products. Students verbally & visually present their product concepts to the class, and receive lectures from guest speakers and the instructor, and incorporate their learning to develop skills and cultivate interest in Product Design.
From SBCC Course Catalog:
Graphic/visual communication, emphasizing the engineering design process. Topics include the design process, freehand sketching, multiviews, dimensioning, tolerancing, auxiliary views, sectional views and computer-aided drafting using CAD software. This course is currently offered to students enrolled in the Dos Pueblos Engineering Academy.
Transfer Information: CSU Transferable, UC Transferable
216 - Product Innovation and Design Level: 2 Year: 1 Intro Course Required: No Offered At: DPHSThis course provides students with the opportunity to focus on one or more areas of Product Innovation & Design, creatively pursuing new knowledge by designing and building prototypes and working models. Students use tools, computers, machines and processes to enable and experience the process of translating an idea into a finished product. This course incorporates Product Design & Invention - a cross curriculum collaboration between Art & Design, Physics, Product Design & Engineering. Class projects will include "Real World" design projects from industry, guest speakers and industry field trips with possible internships, employment and college credit to generate cross curriculum education, as well as critical thinking across the board. Students will demonstrate language arts, mathematics, and scientific knowledge and skills required to pursue the full range of post-secondary and career opportunities by solving problems using critical thinking skills (analyze, synthesize, and evaluate) independently and in teams using creativity and innovation, and demonstrate use of concepts, strategies, and systems for obtaining and conveying ideas and information to enhance communication in the workplace by completing required training, education, and certification to prepare for employment in Product design.
This course is academically challenging and involves substantial reading, research and writing of design proposals and use of math in building prototypes. Students use problem-solving with laboratory/shop work by creating working prototypes of their products. Students use analytical thinking, as well as factual content to research, problem solve and create working products. Students verbally & visually present their product concepts to the class, and receive lectures from guest speakers and the instructor, and incorporate their learning to develop skills and cultivate interest in Product Design.
This advanced college-level course is the first in a two-course series in which students will learn all of the necessary content and skills to prototype, design, develop, build, program, and test a professional-quality, interactive, STEAM (Science, Technology, Engineering, Art, and Mathematics) Museum Exhibit. At the conclusion of the second course, the students’ exhibits will be deployed to a professional museum gallery.
Students will move through the initial stages of the product development cycle starting with ideation, prototyping and testing. Students will create exhibit evaluation metrics and surveys, and use questioning techniques as they engage with museum guests to refine their exhibit prototype. Students will leverage their extensive knowledge from prior engineering, design, and product development courses as they develop their exhibits. Upon completion of this course, students will be prepared to take the product into the detailed design phase of product development.
This advanced college-level course is the first in a two-course series in which students will learn all of the necessary content and skills to prototype, design, develop, build, program, and test a professional-quality, interactive, STEAM (Science, Technology, Engineering, Art, and Mathematics) Museum Exhibit. At the conclusion of the second course, the students’ exhibits will be deployed to a professional museum gallery.
Students will move through the initial stages of the product development cycle starting with ideation, prototyping and testing. Students will create exhibit evaluation metrics and surveys, and use questioning techniques as they engage with museum guests to refine their exhibit prototype. Students will leverage their extensive knowledge from prior engineering, design, and product development courses as they develop their exhibits. Upon completion of this course, students will be prepared to take the product into the detailed design phase of product development.
This advanced college-level course is the second in a two-course series in which students will learn all of the necessary content and skills to prototype, design, develop, build, program, and test a professional-quality, interactive, STEAM (Science, Technology, Engineering, Art, and Mathematics) Museum Exhibit. At the conclusion of this second course, the students’ exhibits will be deployed to a professional museum gallery.
In their previous course, “Product Engineering Development 1,” students researched, ideated, prototyped, tested and refined their exhibit concept. In this second course, students will transition into the engineering design phase. They will create complete CAD models for their exhibit subsystems and a top level assembly model for the exhibit. Students will make detailed drawings and document all of the raw materials and commercial off-the-shelf (COTS) parts required to manufacture and assemble the exhibit. Students will continue to program, test and refine their exhibit and fully develop its user interface. Finally, students will deploy their exhibit to a professional museum gallery and give a formal presentation to a diverse audience of all ages about their entire design and development process.
This advanced college-level course is the second in a two-course series in which students will learn all of the necessary content and skills to prototype, design, develop, build, program, and test a professional-quality, interactive, STEAM (Science, Technology, Engineering, Art, and Mathematics) Museum Exhibit. At the conclusion of this second course, the students’ exhibits will be deployed to a professional museum gallery.
In their previous course, “Product Engineering Development 1,” students researched, ideated, prototyped, tested and refined their exhibit concept. In this second course, students will transition into the engineering design phase. They will create complete CAD models for their exhibit subsystems and a top level assembly model for the exhibit. Students will make detailed drawings and document all of the raw materials and commercial off-the-shelf (COTS) parts required to manufacture and assemble the exhibit. Students will continue to program, test and refine their exhibit and fully develop its user interface. Finally, students will deploy their exhibit to a professional museum gallery and give a formal presentation to a diverse audience of all ages about their entire design and development process.
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